![]() ![]() As well as providing a full multichannel movie theater experience, it can use and enhance gaming audio spatial cues to make the gaming experience totally enveloping. It can also take multichannel streams and convert them into spatial audio for your headphones. ![]() Headphone:X is another high profile, proprietary object-based spatial audio system. This technique is a major improvement over the previous Dolby Headphone technology, allowing for hundreds of channels of sound to be processed into a virtual spatial audio experience. It works by using audio signal processing to convert the Atmos object metadata into a binaural, virtual 360-degree output for the headphone’s two drivers. It has headphone implementations for the PC, Xbox One, Xbox Series X/S, and mobile phones. Waves NX is the only decent Waves plugin worth getting for me, it makes long session working on headphones useable. Here’s a summary of the most prevalent spatial audio systems for headphones right now: Dolby Atmos for Headphonesĭolby Atmos is the apparent leader of the pack when it comes to object-based spatial audio in headphones. Take advantage of our special sale price before it expires on March 26 If you make a purchase, you will receive the plugin download code within 24 hours of completing your order.
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